Colorado Tried a New Way to Vote: Make People Pay—Quadratically
The state reps could have just voted, of course, but each of those 41 Democrats in the House was probably the sponsor of at least one of those bills. So they’d vote out of self-interest. No help there. What the Dems needed was a way to capture desire, to know which bills were everyone’s priority. “We have a limited pot of money to spend on new legislation every year,” says Chris Hansen, a state representative from Denver and chair of the House Appropriations Committee. “So we needed to devise a method for accurately capturing the preference of those caucus members.” Hansen isn’t just a pol. He’s a PhD energy economist with an interest in game theory. He’s open to weird science, is the point. So a pal of his, hearing about his plight, told him about a new idea: quadratic voting.
The result of some concept work by a Microsoft Research economist named Glen Weyl,
quadratic voting is designed to force people to express their honest
opinions about their choices by attaching a cost. One vote costs one
unit of value—in its purest form, you would literally buy that vote with
your own hard-earned American dollars. But not so fast, because the
cost of a vote increases—by the number of votes times itself, to be
precise. (That's the "quadratic" part.)1 So two votes cost
four dollars; three votes cost nine. Ten votes? One hundred dollars. The
point is, you can yell as loudly as you want, but louder yelling costs
more—so you have to be really incentivized to do it.
“Fundamentally,
quadratic voting addresses the problem of the tyranny of the majority, a
standard criticism of democracy,” Weyl says. “Standard rules are based
on the notion that everybody is exactly the same and cares the same
amount. If you doubt that’s a problem, think about the plight of African
Americans in the United States, or the drug war, which dramatically
affects certain groups of people.” But with quadratic voting, you can
vote harder on what’s closer to home. And when the vote is over, all the
money in the pot gets distributed to each voter equally, which is
supposed to sort of re-grade the playing field for next time.
Like a lot of other similarly intricate ideas, quadratic voting sets out to solve a fundamental problem
in the field of “social choice,” which is to say, how groups of people
choose what they want. It may seem like the purest solution is
one-person-one-vote, sometimes delightfully abbreviated as “1p1v.” But
it doesn’t work as well as it should. Like, a “plurality election” is
where the candidate with the most votes wins, but when you have multiple
candidates, it’s possible for someone to get a small number of votes
but still win if his or her total was higher than the next candidate
down. (That happens in a crowded presidential primary.) The American
Electoral College system allocates points on a state-by-state, winner
take all basis, which means someone can lose the 1p1v “popular” vote by
quite a lot and still win. (Hello, Mr. President.) And in the US,
slightly more than half of voters, or half of congress, can enforce
their will over the other less-than-half—even if the numbers are really close or the will is really disproportionate.
Plenty
of other options exist. In a “Borda Count,” named after the French
scientist Jean-Charles de Borda, people put candidates in order of
preference. There’s an approach called “antiplurality,” where everyone
chooses their least favorite candidate, and whoever gets the fewest
votes wins. And what you’d like in any multi-choice election is for the
“Condorcet winner” to also be the actual winner—which is to say, the
thing that would beat all other things in head-to-head races should also
win the overall race. So for example, all other concerns aside, in the
2016 election, Hillary Clinton beat Bernie Sanders and Donald Trump beat
a lot of other people. Then Donald Trump beat Hillary Clinton. But
would Clinton have lost to Jeb Bush? Would Bernie Sanders have lost to
Trump?
What? Too soon?
In
any case, this is all hard to fix in practice. Maybe even—as the 1950s
economist Kenneth Arrow proposed—impossible. In fact, he won a Nobel
Prize for his perhaps-too-on-the-nosedly named Arrow’s Impossibility
Theorem, which says … eh, you can probably guess. Arrow came up with a
bunch of criteria for an election that let everyone express their
personal truth but didn’t let weird counting methods screw a choice
unfairly, and showed with math that no method would allow it to happen.
Democracy! So bad, right?
So people have suggested approaches to make democracy less impossible. Cities in the California Bay Area frequently use approval voting. It can lead to its own kind of confusion while counts get redone as candidates get knocked out of the running, as happened last year
in San Francisco. But it fulfills Arrow’s criteria and isn’t
impossible, so a lot of professional societies use it to elect their
leadership.
Hansen and the Colorado Democrats had
tried to solve these kinds of problems before. Last year they
arbitrarily assigned everyone 15 tokens to put on their 15 favorite
bills. This might work for priorities at a company retreat, but for
budgeting, it “didn’t give us as good a signal,” Hansen says. So after
talking to Weyl and working with software developers he knew, the caucus
put together a computer interface to serve a modified version of
quadratic voting. No dollars here. The members weren’t using their own
money—each of them got 100 virtual tokens to buy votes. And unlike
Weyl’s original version, the tokens didn’t get redistributed to all the
voters at the end.
So in mid-April, the representatives voted. Sure, each one could have put ten tokens on their pet project. But consider the or: Nine votes on one (cost: 81 tokens) but then three votes on another (cost: nine tokens). Or five votes each (25 tokens) on four different bills!
In
Colorado at least, it worked, kind of. “There was a pretty clear signal
on which items, which bills, were the most important for the caucus to
fund,” Hansen says. The winner was Senate Bill 85, the Equal Pay for Equal Work Act,
with 60 votes. “And then there’s kind of a long tail,” Hansen says.
“The difference was much more clear with quadratic voting.” This use
case is somewhat unusual, of course. The bills still have to get past
the Senate and get signed by the Governor—not impossible, with all
Democrats in charge.
As a test case, the
appropriations vote at least advances the hypothesis that quadratic
voting (or some other equally tricksy system) could improve the American
Experiment. Maybe the nation’s seemingly intractable political
divisions aren’t a product of Russians, racism, and algorithms but a
system that doesn’t let everyone speak with an authentic voice. “Many of
these methods have advantages, and most of the experts agree that those
other methods are preferable,” says Dan Ullman, a mathematician who
teaches a mathematics and policy class at George Washington University
and, to be clear, thinks the Electoral College is pretty dumb. Quadratic
voting, though? “I’m not so persuaded,” Ullman says. “It’s very
different from one person, one vote, and cost-free voting is very
American, in my opinion. It seems like people value the right to vote as
something that is intrinsic, that it doesn’t cost anything and you’re
allowed to express yourself as loudly as you want.”
To
be even clearer, in reality you probably don’t want people to be able
to buy influence. Quadratic voting would potentially be a real friend
to, for example, the not-in-my-backyard side of density fights, where a
minority that cares deeply about a vacant lot might be actively
jeopardizing the welfare of the majority. And these problems get even
worse in a system corrupted by pricey lobbyists and dark-money campaign
contributions. Some people already pay for a louder voice. Weyl
acknowledges this; he says the first approximate uses of quadratic votes
should probably use an artificial currency like the Colorado tokens—at
least until all of us are on the same level of Universal Basic Income and have the same starting-point bank account. (This might be why some blockchain advocates have embraced
the idea.) “The truth is, no one actually lives in ‘one person, one
vote.’ It’s like an imaginary thing,” Weyl says. Things like
municipalities, electoral colleges, and bicameral legislatures are
really just improvisatory compromises. “So we think, oh, the problem is
we don’t have enough democracy. But if you can actually solve it with a
general-purpose solution, you don’t need all these kludgy things that
solve it really poorly.” Fixing democracy sounds difficult—but not
impossible.
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